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Kieve-KRS

Kieve Svetnikov
55 Watchers46 Deviations
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Deviation Spotlight

Artist // Hobbyist // Varied
Badges
Super Llama: Llamas are awesome! (49)
I've seen it: It's Coming -- Stay Tuned!
My Bio
Located in low geosynchronous orbit. Prepare the orbital cannons!

Build a man a fire and he'll be warm for a day. Light him on fire, he'll be warm for life.

Favourite Movies
Iron Man
Favourite Bands / Musical Artists
TRUST Company
Favourite Writers
Michael Stackpole
Tools of the Trade
Anything at my disposal. I'm like MacGuyver. XD

FTL Incursion

0 min read
Given my focus on 3D, texturing, and animation, you'd think modding for a game like Faster Than Light would be... "setting the bar low" so to speak. But it's actually turned out to be a fantastic inspiration, and in a completely unexpected direction. Now yes, the game is basically just PNG sprites and XML events written up in a bastardized HTML-type syntax, so it's shockingly easy to mod (where stuff isn't hardcoded in, anyway). My core talents are more towards texturing than sprite-work, but I've still managed to produce some worthwhile stuff. "Turning the Tide" in particular is getting a pretty warm reception, despite being barely more tha
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Long story short, I've had numerous computer issues that eventually necessitated a complete reinstall of my OS, and all subsequent updates. I'm still using XP because fuck off, and of course a full reinstall means all the software I'd been running too. Okay, it's annoying to restore all my registered production software and games, but then I get to Tera. Hoo boy, Tera. Enmasse, what in the bloody blue fuck were you thinking making your launcher scour my registry and windows certification just to run a fucking game? Seriously? Why am I jumping through sixteen tabs of Microsoft validation and "Genuine Advangate Check" on a system I already re
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C4N-15

0 min read
I have about a dozen unfinished "scenes" in 3DS Max, scraps of character designs I would poke at and never quite figure out how to complete. I get entirely too hung up on intricate details, rigging issues, you name it, and eventually fall short of actually animating anything with these scrap-box polygons. Last night I decided I would make a concentrated effort to cut to the chase - a simple, low-detail character I could use purely as my animation puppet. I've stalled out on too many projects, entirely too many, and I desperately need something to show actual progress. I have all the tools I could ever need, I just need to find my focus. ___
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Profile Comments 40

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Keeeph. Your youtube videos are ridiculously funny! :lmao:
Thanks for the watch!
Wow, I've always loved your vids on youtube- was a surprise to stumble upon you here.
You'd be surprised how many places I turn up. ^^;
That's a good thing :D!
Ah-knowledge in something I've never worked with- some day I would like to make three D renderings such as these. <3